![]() To perform the same task with DDSopt took somewhere somewhere around three or four hours on my system, mileage of course will vary.ÂĪlso, I want to note that in the PDF section 3.A.7 "Increase Overall Performance", the hyperlink that says "texture optimization" leads to this page: Another advantage is that Optimizer Textures takes about 15 minutes to process my texture folder, and about an hour to process all of my BSAs. DDSopt does slightly better job with mipmaps, but texture optimzer actually seemed leaner on VRAM, probably due to not including as many mipmaps. At maximum strength I was able to get my textures folder down to about 4.5gb, while DDSopt forced it down to about 3.95gb using recommend settings. You simply select maximum strength, click BSA, click select all in the BSA tab, and run it. Optimzer Textures does not even need to be extracted from an archive to work. DDSopt, if configured properly, can work all its magic and do none of its harm but the problem is the configuration process is somewhat involved, and not well suited for the average STEP user.Įnter Optimizer Textures. When I optimized my own game using the tool, I noticed that the on camera blood effects from Enhanced Blood textures were corrupted, for example. If you select a file that DDSopt is not suited to optimize, than DDSopt can kill the file (read esm, esps, ect). ![]() To optimize a BSA you have to extract the BSA into loose files and optimize those, because otherwise DDSopt will ruin the BSA. The reason is DDSopt has problems with exceptions. I think DDSopt can often times be a superior tool, however I think Optimizer Textures would be a better fit for STEP.
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